I have been modelling for UDK
For a little while now and I came across a hitch. The normal maps on my models were apparently inverted. This was odd because they looked fine in blender. As you can see in the picture, it looks like my bricks are concave, rather than convex.
A short jaunt in google brought me to this thread. A bit of fiddling and I have found a workaround. The short version: invert the green channel of your normal map. The long version? Read on...