Friday, January 27, 2012

New York Garbage Truck

So I'm pretty proud of this

Another model made for ModelsfortheMasses. This one is supposed to be for a L4D map so it had to have a bit of detail in the underside and man was it a mission.

Sunday, January 15, 2012

The difference between Source and UDK communities

As my legions of avid fans and readers may be aware, I have started to fiddle with UDK. A big part of working in an engine is the support you get from its community. For Source I have been predominantly lurking and sometimes posting on Interlopers.net and I have found the community to be open, honest and violently dedicated to mod/game dev. Since using UDK I have been lurking in the WIP section of the Epic Games forums. The community there is quite different.

Wednesday, January 11, 2012

I think I've figured out why marriage is such a bad decision

Relationships are great. They make you feel happy and sad, anxious and calm, elated and deflated, all the ingredients that make life worth living, up and down. But there is a very big mistake a lot of people make in their relationships which modern society is starting to have less and less support for. Marriage. This is an opinion piece inspired by recent happenings in my life, and years of thought and Louis C.K.

Tuesday, December 27, 2011

UDK's inverted normal maps, and how to fix them

I have been modelling for UDK

For a little while now and I came across a hitch. The normal maps on my models were apparently inverted. This was odd because they looked fine in blender. As you can see in the picture, it looks like my bricks are concave, rather than convex.

The bricks are accepting light opposite to the direction from which it is being cast.

A short jaunt in google brought me to this thread. A bit of fiddling and I have found a workaround. The short version: invert the green channel of your normal map. The long version? Read on...

Monday, December 26, 2011

Graphics vs Imagination

I've been playing a bit of Project Zomboid recently, which has me thinking about the nature of graphics, and our brains way of interpreting presented information. Anyone who has read a book and then watched the movie knows how much of the experience is lost purely by having the visual input catered for. Characters on screen are vastly different to the ones in our heads. I think it's the same with computer graphics and our experience of them.

Friday, December 2, 2011

Reserved words in Mysql

Here's a quick one for anyone who has a query that just won't work (insert and update in particular). Mysql reserves certain words for its own uses. One such word (and the reason for this post) is 'desc'. An oft used abbreviation for 'description', 'desc' recently caused me three hours of confusing, frustrating code rewrites and function restructuring. Turns out naming a column 'desc' is a right reserved for mysql, and if you try it mysql will not tell you about it, just imply a syntax error. Mysql hogs 'desc' and other common names. Seems a bit selfish to me.

Just out of interest, here's a list of mysql reserved words that you should keep handy in case of an insolvable refusal of your query.

I fucking hate mysql.

Thursday, December 1, 2011

Website visual design vs function design

You'd think that as a modeller I'd have a good grasp on the visual side of web design, or at least enjoy it. Well I don't. I find designing the look of a site tiresome and unrewarding. It's like playing tennis. I'm shithouse at tennis and, as a direct product, I hate the game. You need to have a certain amount of success to enjoy an activity. I find more enjoyment in coding functionalities and subsequently wearing out my f5 button testing my multitude of minimal modifications. There's a lot to think about with visual web design. Page lines, unifying texts, colour balance, information weighting and heaps more. This all goes sailing over my head as I tap away at php and jquery functions, so my web designs are inevitably un intuitive, uninspired and ugly.